Can you handle a 2,500-plus hp SRT? Video game will let you try

DETRIOT — Fiat Chrysler has joined the parade of video game concept cars with the hulkish SRT Tomahawk Vision Gran Turismo.

The single-seat hybrid powerhouse will have three trim levels when it is released this summer for the “Gran Turismo 6” video game on Sony’s PlayStation 3 system.

Gamers can work their way through the trim levels as they learn to grapple with the vehicle’s outrageous power.

The X trim, the most beastly of the three variants, generates a combined 2,590 hp — 2,168 hp from the V-10 engine, plus a front-wheel drivetrain that contributes 422 hp at peak. The Tomahawk’s base S trim for streets boasts 1,007 hp, while the GTS-R trim is considered the racing version with 1,450 hp.

The X and GTS-R trims’ extreme performance require that the character drivers wear G-suits to handle the force.

The blisteringly fast Tomahawk — the X trim tops out at 404 mph — is tagged as a 2035 model. The concept is meant to be a futuristic take on a high-performance Dodge, the company said.

FCA is the latest automaker to participate in Vision Gran Turismo, an ongoing creative festival that calls for automakers to dream up concepts for PlayStation 3 gamers in a celebration of the “Gran Turismo” franchise’s 15th anniversary.

Mercedes-Benz was the first automaker to unveil a Vision GT concept when it showed a physical version of the Mercedes-Benz AMG Vision Gran Turismo in November 2013 at the Los Angeles Auto Show before the game’s release the following month.

Chevrolet, BMW, Subaru, Lexus and others also have unveiled concepts for the game.

“At the end of the day, it’s really turned into a friendly competition between the global automakers to see who can have the coolest car,” said Ralph Gilles, FCA’s head of design, during the Tomahawk’s unveiling today at the automaker’s headquarters north of Detroit. Designing the concept “was a good morale booster. [It got] the entire office off the daily grind and into something really cool that designers could express their passions and also get everyone on the same page. It was beautiful.”

Kazunori Yamauchi, who created the “Gran Turismo” franchise and is president of the Polyphony Digital video game studio, also made an appearance.

Yamauchi, speaking through a translator, said Polyphony Digital had to create additional physics properties for the game in order to accommodate the extreme Tomahawk.

FCA held an internal competition among designers to create the concept. Everyone from interns to seasoned designers could submit sketches for the competition.

The winning entry came from Paul Hoste, a young designer who grew up playing “Gran Turismo.”

Mark Trostle, head of Dodge and SRT design, said: “Even though it’s only a virtual design, it still speaks to the form vocabulary that we have with Dodge and SRT as these timeless designs and shapes that we’re going to continue to put into all the vehicles that we do.”

You can reach Vince Bond Jr. at vbond@crain.com. — Follow Vince on Twitter


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